Tutorials

libGDX #4 - Scene2D

Managing our world using Scene2D After we gave a basic interactivity to our game with a single entity, you can see it can be expanded into unlimited ways. But if you think of it, when the game will have dozens or even hundreds of different entities where each one reacts differently to the …

libGDX #1 - Introduction

Introduction and Setup Game development has always captivated me with its blend of coding, art, and design. It encompasses various elements that often contradict each other in fascinating ways. While I ventured into a more “business-driven” world of software development, my passion for …

libGDX #2 - Hello World!

Hello World! Every programming tutorial series should commence with a fundamental foundation. This initial step serves as a brief and straightforward introduction, allowing us to become more acquainted with the framework. Building upon the overview provided in the previous tutorial, this …